Night Shift Security

Night Shift Security

You are the night guard of a neon high-rise. Thirty floors, one elevator, and you are the only one in the building with a gun.

Meta Quest 2 · 3 · 3S Single player Standing · room-scale No accounts, no internet

The building

The penthouse

Your safe floor. A glass wall onto the neon city, a couch, a basketball hoop, and the armoury wall: two pistols, an automatic and a torch. Nothing gets up here.

The elevator

Thirteen stops from the penthouse to the second parking level. Touch a button with whatever is in your hand and the doors take you there.

The zombies

Three of them walk the floors below: the girl, the clown and the runner. They groan in the corridors, come round corners, and drop when you put them down.

The dark floors

Floors 23 to 21 have lost their lights. Take the torch, or go down blind.

Thirteen stops

30 · The penthouse

Home. Pick your weapons, shoot some hoops, listen to the music.

29 – 27 · The window floors

Corridors with the city glowing through the glass at each end.

26 – 24 · The deep floors

Longer hallways, no windows, more doors for them to come out of.

23 – 21 · The dark floors

Emergency lamps only. The torch beam is all you have.

L · The lobby

The front desk and the quiet street door.

P1 – P2 · The garages

Parked cars, service hallways and something moving at the end of them.

A board over the armoury counts every zombie you put down. Eleven music tracks play through the whole building, and you choose them from the in-game menu on the left controller.

Comfort & accessibility

Snap turning

45° snap turn, never smooth rotation.

Your own pace

Walk on the stick at a walking speed. The elevator fades between floors; nothing else ever moves you.

You cannot die

A zombie that reaches you gives a red flash and a buzz in the controllers, and that is all. There is no health, no death and no game over.

Take it off any time

Open the menu and time stops; remove the headset and the game freezes behind a calm, still shell.